1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 07:52:56 +08:00
osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

50 lines
1.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public partial class HUDSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<HUDVisibilityMode>
{
LabelText = GameplaySettingsStrings.HUDVisibilityMode,
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
},
new SettingsCheckbox
{
ClassicDefault = false,
LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay),
Keywords = new[] { "counter" },
},
2022-09-26 20:08:58 +08:00
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysShowGameplayLeaderboard,
Current = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard),
},
};
}
}
}