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osu-lazer/osu.Game/Screens/Play/ArgonKeyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.Play
{
public partial class ArgonKeyCounter : KeyCounter
{
private Circle inputIndicator = null!;
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private OsuSpriteText keyNameText = null!;
private OsuSpriteText countText = null!;
// These values were taken from Figma
private const float line_height = 3;
private const float name_font_size = 10;
private const float count_font_size = 14;
// Make things look bigger without using Scale
private const float scale_factor = 1.5f;
public ArgonKeyCounter(InputTrigger trigger)
: base(trigger)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
inputIndicator = new Circle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = line_height * scale_factor,
Alpha = 0.5f
},
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keyNameText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(0, -13) * scale_factor,
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
Colour = colours.Blue0,
Text = Trigger.Name
},
countText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
},
};
// Values from Figma didn't match visually
// So these were just eyeballed
Height = 30 * scale_factor;
Width = 35 * scale_factor;
}
protected override void LoadComplete()
{
base.LoadComplete();
CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
}
protected override void Activate(bool forwardPlayback = true)
{
base.Activate(forwardPlayback);
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keyNameText.FlashColour(Colour4.White, 200);
inputIndicator.FadeIn().MoveToY(0).Then().MoveToY(3, 100, Easing.OutQuart);
}
protected override void Deactivate(bool forwardPlayback = true)
{
base.Deactivate(forwardPlayback);
inputIndicator.MoveToY(0, 200, Easing.OutQuart).FadeTo(0.5f, 200, Easing.OutQuart);
}
}
}