1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00
osu-lazer/osu.Game/Overlays/RevertToDefaultButton.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

145 lines
4.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
2023-01-17 00:37:47 +08:00
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
2021-05-15 09:24:08 +08:00
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
2023-01-17 00:37:47 +08:00
using osu.Game.Localisation;
using osuTK;
namespace osu.Game.Overlays
{
public partial class RevertToDefaultButton<T> : OsuClickableContainer, IHasCurrentValue<T>
{
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
public override bool AcceptsFocus => true;
// this is intentionally not using BindableWithCurrent, as it can use the wrong IsDefault implementation when passed a BindableNumber.
// using GetBoundCopy() ensures that the received bindable is of the exact same type as the source bindable and uses the proper IsDefault implementation.
private Bindable<T>? current;
private SpriteIcon icon = null!;
private Circle circle = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private OverlayColourProvider? colourProvider { get; set; }
2021-05-15 09:24:08 +08:00
public Bindable<T> Current
{
get => current.AsNonNull();
set
{
2021-07-03 04:24:51 +08:00
current?.UnbindAll();
current = value.GetBoundCopy();
current.ValueChanged += _ => UpdateState();
current.DefaultChanged += _ => UpdateState();
current.DisabledChanged += _ => UpdateState();
if (IsLoaded)
UpdateState();
}
}
public RevertToDefaultButton()
: base(HoverSampleSet.Button)
{
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(14);
2021-10-16 03:44:56 +08:00
AddRange(new Drawable[]
{
circle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
icon = new SpriteIcon
{
Icon = FontAwesome.Solid.Undo,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(8),
}
});
2021-05-24 20:08:34 +08:00
Action += () =>
{
if (current?.Disabled == false)
current.SetDefault();
2021-05-24 20:08:34 +08:00
};
}
2021-07-10 22:57:52 +08:00
protected override void LoadComplete()
{
base.LoadComplete();
2021-10-16 03:44:56 +08:00
updateState();
FinishTransforms(true);
2021-07-10 22:57:52 +08:00
}
2023-01-17 00:37:47 +08:00
public override LocalisableString TooltipText => CommonStrings.RevertToDefault.ToLower();
protected override bool OnHover(HoverEvent e)
{
UpdateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
UpdateState();
}
public void UpdateState() => Scheduler.AddOnce(updateState);
2021-10-16 03:44:56 +08:00
private const double fade_duration = 200;
private void updateState()
{
if (current == null)
return;
Enabled.Value = !current.Disabled;
2023-07-14 04:00:21 +08:00
this.FadeTo(current.Disabled ? 0.2f : (current.IsDefault ? 0 : 1), fade_duration, Easing.OutQuint);
2021-10-16 03:44:56 +08:00
if (IsHovered && Enabled.Value)
2021-10-16 03:44:56 +08:00
{
icon.RotateTo(-40, 500, Easing.OutQuint);
icon.FadeColour(colourProvider?.Light1 ?? colours.YellowLight, 300, Easing.OutQuint);
circle.FadeColour(colourProvider?.Background2 ?? colours.Gray6, 300, Easing.OutQuint);
this.ScaleTo(1.2f, 300, Easing.OutQuint);
2021-10-16 03:44:56 +08:00
}
else
{
icon.RotateTo(0, 100, Easing.OutQuint);
icon.FadeColour(colourProvider?.Colour0 ?? colours.Yellow, 100, Easing.OutQuint);
circle.FadeColour(colourProvider?.Background3 ?? colours.Gray3, 100, Easing.OutQuint);
this.ScaleTo(1f, 100, Easing.OutQuint);
2021-10-16 03:44:56 +08:00
}
}
}
}