1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 10:57:27 +08:00
osu-lazer/osu.Game/Beatmaps/Drawables/Cards/Buttons/PlayButton.cs

51 lines
1.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
public class PlayButton : BeatmapCardIconButton
{
private readonly APIBeatmapSet beatmapSet;
private readonly Bindable<DownloadState> downloadState = new Bindable<DownloadState>();
public PlayButton(APIBeatmapSet beatmapSet)
{
this.beatmapSet = beatmapSet;
Icon.Icon = FontAwesome.Solid.AngleDoubleRight;
TooltipText = "Go to beatmap";
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame? game, BeatmapDownloadTracker downloadTracker)
{
if (game != null)
Action = () => game.PresentBeatmap(beatmapSet);
((IBindable<DownloadState>)downloadState).BindTo(downloadTracker.State);
}
protected override void LoadComplete()
{
base.LoadComplete();
downloadState.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
private void updateState()
{
this.FadeTo(downloadState.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
}
}