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osu-lazer/osu.Game/Modes/UI/HUDOverlay.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Modes.Objects;
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using osu.Game.Screens.Play;
using System;
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namespace osu.Game.Modes.UI
{
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internal abstract class HudOverlay : Container
{
public readonly KeyCounterCollection KeyCounter;
public readonly ComboCounter ComboCounter;
public readonly ScoreCounter ScoreCounter;
public readonly PercentageCounter AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
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private Bindable<bool> showKeyCounter;
protected abstract KeyCounterCollection CreateKeyCounter(KeyCounter[] keyCounters);
protected abstract ComboCounter CreateComboCounter();
protected abstract PercentageCounter CreateAccuracyCounter();
protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay();
public virtual void OnHit(HitObject h)
{
ComboCounter?.Increment();
ScoreCounter?.Increment(300);
AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f));
}
public virtual void OnMiss(HitObject h)
{
ComboCounter?.Roll();
AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
}
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protected HudOverlay(Ruleset ruleset)
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(ruleset.GameplayKeys),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
};
}
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
showKeyCounter = config.GetBindable<bool>(OsuConfig.KeyOverlay);
showKeyCounter.ValueChanged += visibilityChanged;
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showKeyCounter.TriggerChange();
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}
private void visibilityChanged(object sender, EventArgs e)
{
if (showKeyCounter)
KeyCounter.Show();
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else
KeyCounter.Hide();
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}
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public void BindProcessor(ScoreProcessor processor)
{
//bind processor bindables to combocounter, score display etc.
//TODO: these should be bindable binds, not events!
processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); };
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HealthDisplay?.Current.BindTo(processor.Health);
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}
public void BindHitRenderer(HitRenderer hitRenderer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
}
}
}