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osu-lazer/osu.Game/Database/BeatmapInfo.cs

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using System;
using System.Linq;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
namespace osu.Game.Database
{
public class BeatmapInfo
{
public BeatmapInfo()
{
BaseDifficulty = new BaseDifficulty();
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Metadata = new BeatmapMetadata();
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}
[PrimaryKey]
public int BeatmapID { get; set; }
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[ForeignKey(typeof(BeatmapSetInfo)), NotNull]
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public int BeatmapSetID { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[ForeignKey(typeof(BaseDifficulty)), NotNull]
public int BaseDifficultyID { get; set; }
[OneToOne]
public BeatmapMetadata Metadata { get; set; }
[OneToOne]
public BaseDifficulty BaseDifficulty { get; set; }
public string Path { get; set; }
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// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public SampleSet SampleSet { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public PlayMode Mode { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
public string StoredBookmarks { get; internal set; }
[Ignore]
public int[] Bookmarks
{
get
{
return StoredBookmarks.Split(',').Select(b => int.Parse(b)).ToArray();
}
set
{
StoredBookmarks = string.Join(",", value);
}
}
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
}
}