1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 07:22:57 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs

77 lines
2.7 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Collections.Generic;
using System.Linq;
2018-04-13 17:19:50 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Framework.Testing;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Objects;
2022-07-28 17:20:08 +08:00
using osu.Game.Rulesets.Osu;
2018-04-13 17:19:50 +08:00
using osu.Game.Screens.Play;
2022-07-27 15:57:47 +08:00
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Gameplay
2018-04-13 17:19:50 +08:00
{
[TestFixture]
2022-07-27 15:57:47 +08:00
public class TestSceneSongProgress : SkinnableHUDComponentTestScene
2018-04-13 17:19:50 +08:00
{
2022-07-28 17:20:08 +08:00
private GameplayClockContainer gameplayClockContainer = null!;
private const double skip_target_time = -2000;
[BackgroundDependencyLoader]
private void load()
2018-04-13 17:19:50 +08:00
{
2022-07-28 17:20:08 +08:00
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time));
Dependencies.CacheAs<IGameplayClock>(gameplayClockContainer);
2019-07-05 14:05:23 +08:00
}
2019-07-05 14:05:23 +08:00
[SetUpSteps]
public void SetupSteps()
{
2022-07-28 15:30:45 +08:00
AddStep("reset clock", () => gameplayClockContainer.Reset());
2022-07-28 15:19:35 +08:00
AddStep("set hit objects", setHitObjects);
2019-07-05 14:05:23 +08:00
}
2019-02-27 18:11:09 +08:00
2019-07-05 14:05:23 +08:00
[Test]
public void TestDisplay()
{
2022-07-28 17:20:08 +08:00
AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
AddStep("start", gameplayClockContainer.Start);
AddStep("stop", gameplayClockContainer.Stop);
2018-04-13 17:19:50 +08:00
}
[Test]
public void TestToggleSeeking()
{
2022-07-28 17:20:08 +08:00
DefaultSongProgress getDefaultProgress() => this.ChildrenOfType<DefaultSongProgress>().Single();
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true);
AddStep("hide graph", () => getDefaultProgress().ShowGraph.Value = false);
AddStep("disallow seeking", () => getDefaultProgress().AllowSeeking.Value = false);
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true);
AddStep("show graph", () => getDefaultProgress().ShowGraph.Value = true);
}
2022-07-28 15:19:35 +08:00
private void setHitObjects()
2019-07-05 14:05:23 +08:00
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++)
objects.Add(new HitObject { StartTime = i });
this.ChildrenOfType<SongProgress>().ForEach(progress => progress.Objects = objects);
}
protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress();
2019-02-27 18:11:09 +08:00
protected override Drawable CreateLegacyImplementation() => new LegacySongProgress();
2018-04-13 17:19:50 +08:00
}
}