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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
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using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{
private Pulp pulp;
public DrawableDroplet(Droplet h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
Masking = false;
}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (CheckPosition == null) return;
if (timeOffset >= 0)
AddJudgement(new CatchDropletJudgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
}
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[BackgroundDependencyLoader]
private void load()
{
InternalChild = pulp = new Pulp
{
Size = Size
};
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
pulp.AccentColour = AccentColour;
}
}
}
}