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osu-lazer/osu.Game.Rulesets.Catch/Tests/TestCaseFruitObjects.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osu.Game.Tests.Visual;
using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
{
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[TestFixture]
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public class TestCaseFruitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchHitObject),
typeof(Fruit),
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typeof(Droplet),
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typeof(DrawableCatchHitObject),
typeof(DrawableFruit),
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typeof(DrawableDroplet),
typeof(Pulp),
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};
public TestCaseFruitObjects()
{
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
createDrawable(0),
createDrawable(1),
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createDrawable(2),
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},
new Drawable[]
{
createDrawable(3),
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createDrawable(4),
createDrawable(5),
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},
}
});
}
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private DrawableFruit createDrawable(int index)
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{
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var fruit = new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
return new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
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{
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switch (representation)
{
default:
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case FruitVisualRepresentation.Pear:
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return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
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case FruitVisualRepresentation.Raspberry:
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return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
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}
}