1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 14:52:55 +08:00
osu-lazer/osu.Game/Screens/BackgroundScreen.cs

72 lines
2.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using osu.Framework.Screens;
using osu.Framework.Graphics;
2018-10-02 11:02:47 +08:00
using osu.Framework.Input.Events;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens
{
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
{
2019-01-23 19:52:00 +08:00
protected BackgroundScreen()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
2018-04-13 17:19:50 +08:00
public virtual bool Equals(BackgroundScreen other)
{
return other?.GetType() == GetType();
}
private const float transition_length = 500;
private const float x_movement_amount = 50;
2018-10-02 11:02:47 +08:00
protected override bool OnKeyDown(KeyDownEvent e)
2018-04-13 17:19:50 +08:00
{
//we don't want to handle escape key.
return false;
}
protected override void Update()
{
base.Update();
2019-01-23 19:52:00 +08:00
Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
2018-04-13 17:19:50 +08:00
}
2019-01-23 19:52:00 +08:00
public override void OnEntering(IScreen last)
2018-04-13 17:19:50 +08:00
{
2019-01-23 19:52:00 +08:00
this.FadeOut();
this.MoveToX(x_movement_amount);
2018-04-13 17:19:50 +08:00
2019-01-23 19:52:00 +08:00
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
2018-04-13 17:19:50 +08:00
base.OnEntering(last);
}
2019-01-23 19:52:00 +08:00
public override void OnSuspending(IScreen next)
2018-04-13 17:19:50 +08:00
{
2019-01-23 19:52:00 +08:00
this.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
2018-04-13 17:19:50 +08:00
base.OnSuspending(next);
}
2019-01-23 19:52:00 +08:00
public override bool OnExiting(IScreen next)
2018-04-13 17:19:50 +08:00
{
2019-01-23 19:52:00 +08:00
this.FadeOut(transition_length, Easing.OutExpo);
this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
2018-04-13 17:19:50 +08:00
return base.OnExiting(next);
}
2019-01-23 19:52:00 +08:00
public override void OnResuming(IScreen last)
2018-04-13 17:19:50 +08:00
{
2019-01-23 19:52:00 +08:00
this.MoveToX(0, transition_length, Easing.OutExpo);
2018-04-13 17:19:50 +08:00
base.OnResuming(last);
}
}
}