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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class SkinnableLighting : SkinnableSprite
{
private DrawableHitObject targetObject;
private JudgementResult targetResult;
public SkinnableLighting()
: base("lighting")
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateColour();
}
/// <summary>
/// Updates the lighting colour from a given hitobject and result.
/// </summary>
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
{
this.targetObject = targetObject;
this.targetResult = targetResult;
updateColour();
}
private void updateColour()
{
if (targetObject == null || targetResult == null)
Colour = Color4.White;
else
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
}
}
}