2020-09-24 16:24:05 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-09-24 21:25:04 +08:00
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using System;
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2020-09-24 21:00:13 +08:00
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using System.IO;
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using System.Linq;
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2020-09-24 16:24:05 +08:00
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using NUnit.Framework;
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2020-10-04 22:57:35 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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2020-09-24 21:00:13 +08:00
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using osu.Framework.Testing;
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2020-09-24 16:24:05 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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2020-09-24 21:00:13 +08:00
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Tests.Resources;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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2020-09-24 16:24:05 +08:00
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorBeatmapCreation : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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2020-09-25 11:24:41 +08:00
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
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2020-09-24 21:00:13 +08:00
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2020-10-04 22:57:35 +08:00
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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2020-09-24 21:25:04 +08:00
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public override void SetUpSteps()
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{
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AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
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base.SetUpSteps();
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2020-09-24 16:24:05 +08:00
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2020-09-25 11:25:50 +08:00
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// if we save a beatmap with a hash collision, things fall over.
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// probably needs a more solid resolution in the future but this will do for now.
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AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
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2020-09-25 17:40:20 +08:00
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}
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2020-09-25 11:25:50 +08:00
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2020-09-25 17:40:20 +08:00
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[Test]
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public void TestCreateNewBeatmap()
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{
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2020-09-24 16:24:05 +08:00
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
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2020-10-04 22:57:35 +08:00
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AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
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}
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[Test]
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public void TestExitWithoutSave()
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{
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AddStep("exit without save", () => Editor.Exit());
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AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
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2020-09-24 16:24:05 +08:00
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}
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2020-09-24 21:00:13 +08:00
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[Test]
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public void TestAddAudioTrack()
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{
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AddAssert("switch track to real track", () =>
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{
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var setup = Editor.ChildrenOfType<SetupScreen>().First();
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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2020-10-06 14:17:15 +08:00
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bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3"));
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2020-09-24 21:00:13 +08:00
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File.Delete(temp);
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Directory.Delete(extractedFolder, true);
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return success;
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});
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AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
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}
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2020-09-24 16:24:05 +08:00
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}
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}
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