1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 06:07:25 +08:00
osu-lazer/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

49 lines
1.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneButtonSystemNavigation : OsuGameTestScene
{
private ButtonSystem buttons => ((MainMenu)Game.ScreenStack.CurrentScreen).ChildrenOfType<ButtonSystem>().Single();
[Test]
public void TestGlobalActionHasPriority()
{
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
// triggering the cookie in the initial state with any key should only happen if no other action is bound to that key.
// here, F10 is bound to GlobalAction.ToggleGameplayMouseButtons.
AddStep("press F10", () => InputManager.Key(Key.F10));
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
AddStep("press P", () => InputManager.Key(Key.P));
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
}
[Test]
public void TestShortcutKeys()
{
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
AddStep("press P", () => InputManager.Key(Key.P));
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
AddStep("press P", () => InputManager.Key(Key.P));
AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
AddStep("press P", () => InputManager.Key(Key.P));
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
}
}
}