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osu-lazer/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Objects
{
/// <summary>
/// Represents a single object that can be caught by the catcher.
/// This includes normal fruits, droplets, and bananas but excludes objects that acts only as a container of nested hit objects.
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/// </summary>
public abstract class PalpableCatchHitObject : CatchHitObject
{
/// <summary>
/// Difference between the distance to the next object
/// and the distance that would have triggered a hyper dash.
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
/// </summary>
public float DistanceToHyperDash { get; set; }
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashTarget != null;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget;
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}
}