mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 03:47:26 +08:00
56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Graphics.Containers;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Beatmaps.ControlPoints;
|
||
|
using osu.Game.Rulesets.Objects;
|
||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||
|
using osu.Game.Rulesets.Taiko.UI;
|
||
|
using osu.Game.Tests.Visual;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||
|
{
|
||
|
public abstract class DrawableTaikoRulesetTestScene : OsuTestScene
|
||
|
{
|
||
|
protected DrawableTaikoRuleset DrawableRuleset { get; private set; }
|
||
|
protected Container PlayfieldContainer { get; private set; }
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load()
|
||
|
{
|
||
|
var controlPointInfo = new ControlPointInfo();
|
||
|
controlPointInfo.Add(0, new TimingControlPoint());
|
||
|
|
||
|
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||
|
{
|
||
|
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
|
||
|
BeatmapInfo = new BeatmapInfo
|
||
|
{
|
||
|
BaseDifficulty = new BeatmapDifficulty(),
|
||
|
Metadata = new BeatmapMetadata
|
||
|
{
|
||
|
Artist = @"Unknown",
|
||
|
Title = @"Sample Beatmap",
|
||
|
AuthorString = @"peppy",
|
||
|
},
|
||
|
Ruleset = new TaikoRuleset().RulesetInfo
|
||
|
},
|
||
|
ControlPointInfo = controlPointInfo
|
||
|
});
|
||
|
|
||
|
Add(PlayfieldContainer = new Container
|
||
|
{
|
||
|
Anchor = Anchor.Centre,
|
||
|
Origin = Anchor.Centre,
|
||
|
RelativeSizeAxes = Axes.X,
|
||
|
Height = 768,
|
||
|
Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|