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osu-lazer/osu.Game/Overlays/Changelog/Header/TextBadgePairListing.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
namespace osu.Game.Overlays.Changelog.Header
{
public class TextBadgePairListing : TextBadgePair
{
private ColourInfo badgeColour;
public TextBadgePairListing(ColourInfo badgeColour) : base(badgeColour, "Listing")
{
this.badgeColour = badgeColour;
text.Font = "Exo2.0-Bold";
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text.Anchor = Anchor.TopCentre;
text.Origin = Anchor.TopCentre;
// this doesn't work without the scheduler
// (because the text isn't yet fully drawn when it's loaded?)
text.OnLoadComplete = d => Scheduler.Add(UpdateBadgeWidth);
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}
public override void Activate()
{
lineBadge.IsCollapsed = false;
text.Font = "Exo2.0-Bold";
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SetTextColour(Color4.White, 100);
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OnActivation?.Invoke();
}
public override void Deactivate()
{
lineBadge.IsCollapsed = true;
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text.Font = "Exo2.0-Regular"; // commented out since it makes bad resize-jumping
SetTextColour(badgeColour, 100);
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OnDeactivation?.Invoke();
}
protected override bool OnClick(InputState state)
{
Activate();
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
lineBadge.ResizeHeightTo(lineBadge.UncollapsedHeight, lineBadge.TransitionDuration);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
if (lineBadge.IsCollapsed) lineBadge.ResizeHeightTo(1, lineBadge.TransitionDuration);
base.OnHoverLost(state);
}
}
}