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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic ;
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using osu.Framework.Allocation ;
using osu.Framework.Input.Bindings ;
using osu.Game.Rulesets ;
namespace osu.Game.Input.Bindings
{
/// <summary>
/// A KeyBindingInputManager with a database backing for custom overrides.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public abstract class DatabasedKeyBindingInputManager < T > : KeyBindingInputManager < T >
where T : struct
{
private readonly RulesetInfo ruleset ;
private readonly int? variant ;
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private KeyBindingStore store ;
public override IEnumerable < KeyBinding > DefaultMappings = > ruleset . CreateInstance ( ) . GetDefaultKeyBindings ( ) ;
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/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
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/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
protected DatabasedKeyBindingInputManager ( RulesetInfo ruleset = null , int? variant = null , SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode . None )
: base ( simultaneousMode )
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{
this . ruleset = ruleset ;
this . variant = variant ;
}
[BackgroundDependencyLoader]
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private void load ( KeyBindingStore keyBindings )
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{
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store = keyBindings ;
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}
protected override void ReloadMappings ( )
{
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KeyBindings = store . GetProcessedList ( DefaultMappings , ruleset ? . ID , variant ) ;
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}
}
}