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osu-lazer/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Beatmaps;
namespace osu.Game.Overlays.Profile.Sections
{
public class BeatmapsSection : ProfileSection
{
public override string Title => "Beatmaps";
public override string Identifier => "beatmaps";
public BeatmapsSection()
{
Children = new[]
{
new PaginatedBeatmapContainer(BeatmapSetType.Favourite, User, "Favourite Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.RankedAndApproved, User, "Ranked & Approved Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"),
};
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foreach (var paginatedBeatmapContainer in Children.OfType<PaginatedBeatmapContainer>())
{
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paginatedBeatmapContainer.BeganPlayingPreview += _ =>
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{
foreach (var bc in Children.OfType<PaginatedBeatmapContainer>())
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bc.StopPlayingPreview();
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};
}
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}
}
}