2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-11-20 00:39:43 +08:00
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2016-11-22 20:22:12 +08:00
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using osu.Framework.Allocation;
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2016-11-20 00:39:43 +08:00
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using OpenTK;
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2017-02-25 20:12:39 +08:00
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using osu.Framework.Graphics.Transforms;
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2016-11-20 00:39:43 +08:00
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using osu.Game.Beatmaps;
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2016-11-23 10:59:50 +08:00
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using osu.Game.Graphics.Backgrounds;
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2016-11-20 00:39:43 +08:00
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namespace osu.Game.Screens.Backgrounds
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{
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public class BackgroundScreenBeatmap : BackgroundScreen
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{
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private Background background;
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private WorkingBeatmap beatmap;
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private Vector2 blurTarget;
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public WorkingBeatmap Beatmap
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{
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get
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{
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return beatmap;
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}
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set
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{
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if (beatmap == value && beatmap != null)
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return;
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beatmap = value;
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Schedule(() =>
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{
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Background newBackground;
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if (beatmap == null)
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newBackground = new Background(@"Backgrounds/bg1");
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else
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newBackground = new BeatmapBackground(beatmap);
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2017-02-24 05:32:10 +08:00
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newBackground.LoadAsync(Game, delegate
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{
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2016-11-24 01:30:50 +08:00
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float newDepth = 0;
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if (background != null)
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{
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newDepth = background.Depth + 1;
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background.Flush();
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background.FadeOut(250);
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background.Expire();
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}
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2016-11-24 01:30:50 +08:00
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newBackground.Depth = newDepth;
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Add(background = newBackground);
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background.BlurSigma = blurTarget;
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});
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});
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2016-11-20 00:39:43 +08:00
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}
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}
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2017-02-17 17:59:30 +08:00
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap)
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{
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Beatmap = beatmap;
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}
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2017-02-22 20:43:29 +08:00
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public void BlurTo(Vector2 sigma, double duration, EasingTypes easing = EasingTypes.None)
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{
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background?.BlurTo(sigma, duration, easing);
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blurTarget = sigma;
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}
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2017-02-17 17:59:30 +08:00
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public override bool Equals(BackgroundScreen other)
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{
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return base.Equals(other) && beatmap == ((BackgroundScreenBeatmap)other).Beatmap;
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}
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class BeatmapBackground : Background
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{
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private WorkingBeatmap beatmap;
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public BeatmapBackground(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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2017-02-12 14:59:57 +08:00
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Sprite.Texture = beatmap?.Background;
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}
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}
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}
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}
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