1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 18:47:26 +08:00
osu-lazer/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs

91 lines
2.7 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using OpenTK;
2017-02-25 20:12:39 +08:00
using osu.Framework.Graphics.Transforms;
using osu.Game.Beatmaps;
2016-11-23 10:59:50 +08:00
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds
{
2017-02-17 17:59:30 +08:00
public class BackgroundScreenBeatmap : BackgroundScreen
{
private Background background;
private WorkingBeatmap beatmap;
private Vector2 blurTarget;
public WorkingBeatmap Beatmap
{
get
{
return beatmap;
}
set
{
2017-01-30 22:44:02 +08:00
if (beatmap == value && beatmap != null)
return;
beatmap = value;
Schedule(() =>
{
2017-01-30 22:44:02 +08:00
Background newBackground;
if (beatmap == null)
newBackground = new Background(@"Backgrounds/bg1");
else
newBackground = new BeatmapBackground(beatmap);
newBackground.LoadAsync(Game, delegate
{
float newDepth = 0;
if (background != null)
{
2016-11-30 03:50:12 +08:00
newDepth = background.Depth + 1;
background.Flush();
background.FadeOut(250);
background.Expire();
}
newBackground.Depth = newDepth;
Add(background = newBackground);
background.BlurSigma = blurTarget;
});
});
}
}
2017-02-17 17:59:30 +08:00
public BackgroundScreenBeatmap(WorkingBeatmap beatmap)
{
Beatmap = beatmap;
}
2017-02-22 20:43:29 +08:00
public void BlurTo(Vector2 sigma, double duration, EasingTypes easing = EasingTypes.None)
{
2017-02-22 20:43:29 +08:00
background?.BlurTo(sigma, duration, easing);
blurTarget = sigma;
}
2017-02-17 17:59:30 +08:00
public override bool Equals(BackgroundScreen other)
{
2017-02-17 17:59:30 +08:00
return base.Equals(other) && beatmap == ((BackgroundScreenBeatmap)other).Beatmap;
}
class BeatmapBackground : Background
{
private WorkingBeatmap beatmap;
public BeatmapBackground(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load()
{
Sprite.Texture = beatmap?.Background;
}
}
}
}