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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneMessageNotifier.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
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using osu.Game.Users;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
{
public class TestSceneMessageNotifier : OsuManualInputManagerTestScene
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{
private User friend;
private Channel publicChannel;
private Channel privateMessageChannel;
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private TestContainer testContainer;
private int messageIdCounter;
[SetUp]
public void Setup()
{
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// We blindly mark every request as success so that ChannelManager doesn't remove our channel again.
if (API is DummyAPIAccess daa)
{
daa.HandleRequest = (request) => {
return true;
};
}
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friend = new User { Id = 0, Username = "Friend" };
publicChannel = new Channel { Id = 1, Name = "osu" };
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privateMessageChannel = new Channel(friend) { Id = 2, Name = friend.Username, Type = ChannelType.PM };
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Schedule(() =>
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{
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Child = testContainer = new TestContainer(new[] { publicChannel, privateMessageChannel })
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{
RelativeSizeAxes = Axes.Both,
};
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testContainer.ChatOverlay.Show();
});
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}
[Test]
public void TestPublicChannelMention()
{
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AddStep("switch to PMs", () => testContainer.ChannelManager.CurrentChannel.Value = privateMessageChannel);
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AddStep("receive public message", () => receiveMessage(friend, publicChannel, "Hello everyone"));
AddAssert("no notifications fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 0);
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AddStep("receive message containing mention", () => receiveMessage(friend, publicChannel, $"Hello {API.LocalUser.Value.Username.ToLowerInvariant()}!"));
AddAssert("1 notification fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 1);
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AddStep("open notification overlay", () => testContainer.NotificationOverlay.Show());
AddStep("click notification", clickNotification<MessageNotifier.MentionNotification>);
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AddAssert("chat overlay is open", () => testContainer.ChatOverlay.State.Value == Visibility.Visible);
AddAssert("public channel is selected", () => testContainer.ChannelManager.CurrentChannel.Value == publicChannel);
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}
[Test]
public void TestPrivateMessageNotification()
{
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AddStep("switch to public channel", () => testContainer.ChannelManager.CurrentChannel.Value = publicChannel);
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AddStep("receive PM", () => receiveMessage(friend, privateMessageChannel, $"Hello {API.LocalUser.Value.Username}"));
AddAssert("1 notification fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 1);
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AddStep("open notification overlay", () => testContainer.NotificationOverlay.Show());
AddStep("click notification", clickNotification<MessageNotifier.PrivateMessageNotification>);
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AddAssert("chat overlay is open", () => testContainer.ChatOverlay.State.Value == Visibility.Visible);
AddAssert("PM channel is selected", () => testContainer.ChannelManager.CurrentChannel.Value == privateMessageChannel);
}
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[Test]
public void TestNoNotificationWhenPMChannelOpen()
{
AddStep("switch to PMs", () => testContainer.ChannelManager.CurrentChannel.Value = privateMessageChannel);
AddStep("receive PM", () => receiveMessage(friend, privateMessageChannel, "you're reading this, right?"));
AddAssert("no notifications fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 0);
}
[Test]
public void TestNoNotificationWhenMentionedInOpenPublicChannel()
{
AddStep("switch to public channel", () => testContainer.ChannelManager.CurrentChannel.Value = publicChannel);
AddStep("receive mention", () => receiveMessage(friend, publicChannel, $"{API.LocalUser.Value.Username.ToUpperInvariant()} has been reading this"));
AddAssert("no notifications fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 0);
}
[Test]
public void TestNoNotificationOnSelfMention()
{
AddStep("switch to PM channel", () => testContainer.ChannelManager.CurrentChannel.Value = privateMessageChannel);
AddStep("receive self-mention", () => receiveMessage(API.LocalUser.Value, publicChannel, $"my name is {API.LocalUser.Value.Username}"));
AddAssert("no notifications fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 0);
}
[Test]
public void TestNoNotificationOnPMFromSelf()
{
AddStep("switch to public channel", () => testContainer.ChannelManager.CurrentChannel.Value = publicChannel);
AddStep("receive PM from self", () => receiveMessage(API.LocalUser.Value, privateMessageChannel, "hey hey"));
AddAssert("no notifications fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 0);
}
[Test]
public void TestNotificationsNotFiredTwice()
{
AddStep("switch to public channel", () => testContainer.ChannelManager.CurrentChannel.Value = publicChannel);
AddStep("receive same PM twice", () =>
{
var message = createMessage(friend, privateMessageChannel, "hey hey");
privateMessageChannel.AddNewMessages(message, message);
});
AddStep("open notification overlay", () => testContainer.NotificationOverlay.Show());
AddAssert("1 notification fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 1);
}
private void receiveMessage(User sender, Channel channel, string content) => channel.AddNewMessages(createMessage(sender, channel, content));
private Message createMessage(User sender, Channel channel, string content) => new Message(messageIdCounter++)
{
Content = content,
Sender = sender,
ChannelId = channel.Id
};
private void clickNotification<T>() where T : Notification
{
var notification = testContainer.NotificationOverlay.ChildrenOfType<T>().Single();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
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}
private class TestContainer : Container
{
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private readonly Channel[] channels;
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public TestContainer(Channel[] channels) => this.channels = channels;
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
[Cached]
public NotificationOverlay NotificationOverlay { get; } = new NotificationOverlay();
[Cached]
public MessageNotifier MessageNotifier { get; } = new MessageNotifier();
[Cached]
public ChatOverlay ChatOverlay { get; } = new ChatOverlay();
[BackgroundDependencyLoader]
private void load()
{
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AddRange(new Drawable[] { ChannelManager, ChatOverlay, NotificationOverlay, MessageNotifier });
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((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
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foreach (var channel in channels)
ChannelManager.JoinChannel(channel);
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}
}
}
}