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osu-lazer/osu.iOS.props

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<Project>
<PropertyGroup>
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<LangVersion>8.0</LangVersion>
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<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n>
<OptimizePNGs>false</OptimizePNGs>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
<CodesignKey>iPhone Developer</CodesignKey>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
<PropertyGroup>
<!-- Generated via osu.Framework.iOS/generate-symbol-strip-flags.sh -->
<GeneratedMtouchSymbolStripFlags>--nosymbolstrip=BASS_FX_BPM_BeatCallbackReset --nosymbolstrip=BASS_FX_BPM_BeatCallbackSet --nosymbolstrip=BASS_FX_BPM_BeatDecodeGet --nosymbolstrip=BASS_FX_BPM_BeatFree --nosymbolstrip=BASS_FX_BPM_BeatGetParameters --nosymbolstrip=BASS_FX_BPM_BeatSetParameters --nosymbolstrip=BASS_FX_BPM_CallbackReset --nosymbolstrip=BASS_FX_BPM_CallbackSet --nosymbolstrip=BASS_FX_BPM_DecodeGet --nosymbolstrip=BASS_FX_BPM_Free --nosymbolstrip=BASS_FX_BPM_Translate --nosymbolstrip=BASS_FX_GetVersion --nosymbolstrip=BASS_FX_ReverseCreate --nosymbolstrip=BASS_FX_ReverseGetSource --nosymbolstrip=BASS_FX_TempoCreate --nosymbolstrip=BASS_FX_TempoGetRateRatio --nosymbolstrip=BASS_FX_TempoGetSource --nosymbolstrip=BASS_Mixer_ChannelFlags --nosymbolstrip=BASS_Mixer_ChannelGetData --nosymbolstrip=BASS_Mixer_ChannelGetEnvelopePos --nosymbolstrip=BASS_Mixer_ChannelGetLevel --nosymbolstrip=BASS_Mixer_ChannelGetLevelEx --nosymbolstrip=BASS_Mixer_ChannelGetMatrix --nosymbolstrip=BASS_Mixer_ChannelGetMixer --nosymbolstrip=BASS_Mixer_ChannelGetPosition --nosymbolstrip=BASS_Mixer_ChannelGetPositionEx --nosymbolstrip=BASS_Mixer_ChannelIsActive --nosymbolstrip=BASS_Mixer_ChannelRemove --nosymbolstrip=BASS_Mixer_ChannelRemoveSync --nosymbolstrip=BASS_Mixer_ChannelSetEnvelope --nosymbolstrip=BASS_Mixer_ChannelSetEnvelopePos --nosymbolstrip=BASS_Mixer_ChannelSetMatrix --nosymbolstrip=BASS_Mixer_ChannelSetMatrixEx --nosymbolstrip=BASS_Mixer_ChannelSetPosition --nosymbolstrip=BASS_Mixer_ChannelSetSync --nosymbolstrip=BASS_Mixer_GetVersion --nosymbolstrip=BASS_Mixer_StreamAddChannel --nosymbolstrip=BASS_Mixer_StreamAddChannelEx --nosymbolstrip=BASS_Mixer_StreamCreate --nosymbolstrip=BASS_Mixer_StreamGetChannels --nosymbolstrip=BASS_Split_StreamCreate --nosymbolstrip=BASS_Split_StreamGetAvailable --nosymbolstrip=BASS_Split_StreamGetSource --nosymbolstrip=BASS_Split_StreamGetSplits --nosymbolstrip=BASS_Split_StreamReset --nosymbolstrip=BASS_Split_StreamResetEx</GeneratedMtouchSymbolStripFlags>
<MtouchExtraArgs>--nolinkaway $(GeneratedMtouchSymbolStripFlags)</MtouchExtraArgs>
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
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</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'iPhoneSimulator'">
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'iPhone'">
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<MtouchFloat32>true</MtouchFloat32>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<MtouchFastDev>true</MtouchFastDev>
<IOSDebuggerPort>25823</IOSDebuggerPort>
<DeviceSpecificBuild>false</DeviceSpecificBuild>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<IOSDebuggerPort>28126</IOSDebuggerPort>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="mscorlib" />
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1227.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>
<NoWarn>$(NoWarn);NU1605</NoWarn>
</PropertyGroup>
<!-- Workaround to make SignalR 5.x work properly, avoiding a runtime error (https://github.com/mono/mono/issues/20805#issuecomment-791440473) -->
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.4">
<IncludeAssets>none</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Buffers" Version="4.5.1">
<IncludeAssets>none</IncludeAssets>
</PackageReference>
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
<PackageReference Include="DiffPlex" Version="1.7.0" />
<PackageReference Include="Humanizer" Version="2.13.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.1227.0" />
<PackageReference Include="SharpCompress" Version="0.30.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2021.805.0" ExcludeAssets="all" />
<PackageReference Include="Realm" Version="10.7.1" />
</ItemGroup>
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</Project>