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osu-lazer/osu.Game/Screens/Play/KeyCounterKeyboard.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Input.Events;
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using osuTK.Input;
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namespace osu.Game.Screens.Play
{
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public partial class KeyCounterKeyboard : KeyCounter
{
public Key Key { get; }
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public KeyCounterKeyboard(Key key)
: base(key.ToString())
{
Key = key;
}
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protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key)
{
IsLit = true;
Increment();
}
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return base.OnKeyDown(e);
}
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protected override void OnKeyUp(KeyUpEvent e)
{
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if (e.Key == Key) IsLit = false;
base.OnKeyUp(e);
}
}
}