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osu-lazer/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
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using System;
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using System.Collections.Generic;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Rooms
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{
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[Serializable]
[MessagePackObject]
public class MultiplayerPlaylistItem
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{
[Key(0)]
public long ID { get; set; }
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[Key(1)]
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public int OwnerID { get; set; }
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[Key(2)]
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public int BeatmapID { get; set; }
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[Key(3)]
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public string BeatmapChecksum { get; set; } = string.Empty;
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[Key(4)]
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public int RulesetID { get; set; }
[Key(5)]
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public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(6)]
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public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
[Key(7)]
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public bool Expired { get; set; }
public MultiplayerPlaylistItem()
{
}
public MultiplayerPlaylistItem(PlaylistItem item)
{
ID = item.ID;
BeatmapID = item.BeatmapID;
BeatmapChecksum = item.Beatmap.Value?.MD5Hash ?? string.Empty;
RulesetID = item.RulesetID;
RequiredMods = item.RequiredMods.Select(m => new APIMod(m)).ToArray();
AllowedMods = item.AllowedMods.Select(m => new APIMod(m)).ToArray();
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Expired = item.Expired;
}
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}
}