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osu-lazer/osu.Game.Tests/Visual/TestCaseMods.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Game.Tests.Visual
{
internal class TestCaseMods : OsuTestCase
{
public override string Description => @"Mod select overlay and in-game display";
private ModSelectOverlay modSelect;
private ModDisplay modDisplay;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Toggle", modSelect.ToggleVisibility);
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foreach (var ruleset in rulesets.AvailableRulesets)
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AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
}
}
}