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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneModDifficultyAdjustSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModDifficultyAdjustSettings : OsuManualInputManagerTestScene
{
private OsuModDifficultyAdjust modDifficultyAdjust;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create control", () =>
{
modDifficultyAdjust = new OsuModDifficultyAdjust();
Child = new Container
{
Size = new Vector2(300),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ChildrenEnumerable = modDifficultyAdjust.CreateSettingsControls(),
},
}
};
});
}
[Test]
public void TestFollowsBeatmapDefaultsVisually()
{
setBeatmapWithDifficultyParameters(5);
checkSliderAtValue("Circle Size", 5);
checkBindableAtValue("Circle Size", null);
setBeatmapWithDifficultyParameters(8);
checkSliderAtValue("Circle Size", 8);
checkBindableAtValue("Circle Size", null);
}
[Test]
public void TestOutOfRangeValueStillApplied()
{
AddStep("set override cs to 11", () => modDifficultyAdjust.CircleSize.Value = 11);
checkSliderAtValue("Circle Size", 11);
checkBindableAtValue("Circle Size", 11);
// this is a no-op, just showing that it won't reset the value during deserialisation.
setExtendedLimits(false);
checkSliderAtValue("Circle Size", 11);
checkBindableAtValue("Circle Size", 11);
// setting extended limits will reset the serialisation exception.
// this should be fine as the goal is to allow, at most, the value of extended limits.
setExtendedLimits(true);
checkSliderAtValue("Circle Size", 11);
checkBindableAtValue("Circle Size", 11);
}
[Test]
public void TestExtendedLimits()
{
setSliderValue("Circle Size", 99);
checkSliderAtValue("Circle Size", 10);
checkBindableAtValue("Circle Size", 10);
setExtendedLimits(true);
checkSliderAtValue("Circle Size", 10);
checkBindableAtValue("Circle Size", 10);
setSliderValue("Circle Size", 99);
checkSliderAtValue("Circle Size", 11);
checkBindableAtValue("Circle Size", 11);
setExtendedLimits(false);
checkSliderAtValue("Circle Size", 10);
checkBindableAtValue("Circle Size", 10);
}
[Test]
public void TestUserOverrideMaintainedOnBeatmapChange()
{
setSliderValue("Circle Size", 9);
setBeatmapWithDifficultyParameters(2);
checkSliderAtValue("Circle Size", 9);
checkBindableAtValue("Circle Size", 9);
}
[Test]
public void TestResetToDefault()
{
setBeatmapWithDifficultyParameters(2);
setSliderValue("Circle Size", 9);
checkSliderAtValue("Circle Size", 9);
checkBindableAtValue("Circle Size", 9);
resetToDefault("Circle Size");
checkSliderAtValue("Circle Size", 2);
checkBindableAtValue("Circle Size", null);
}
[Test]
public void TestUserOverrideMaintainedOnMatchingBeatmapValue()
{
setBeatmapWithDifficultyParameters(3);
checkSliderAtValue("Circle Size", 3);
checkBindableAtValue("Circle Size", null);
// need to initially change it away from the current beatmap value to trigger an override.
setSliderValue("Circle Size", 4);
setSliderValue("Circle Size", 3);
checkSliderAtValue("Circle Size", 3);
checkBindableAtValue("Circle Size", 3);
setBeatmapWithDifficultyParameters(4);
checkSliderAtValue("Circle Size", 3);
checkBindableAtValue("Circle Size", 3);
}
[Test]
public void TestResetToDefaults()
{
setBeatmapWithDifficultyParameters(5);
setSliderValue("Circle Size", 3);
setExtendedLimits(true);
checkSliderAtValue("Circle Size", 3);
checkBindableAtValue("Circle Size", 3);
AddStep("reset mod settings", () => modDifficultyAdjust.ResetSettingsToDefaults());
checkSliderAtValue("Circle Size", 5);
checkBindableAtValue("Circle Size", null);
}
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[Test]
public void TestModSettingChangeTracker()
{
ModSettingChangeTracker tracker = null;
Queue<Mod> settingsChangedQueue = null;
setBeatmapWithDifficultyParameters(5);
AddStep("add mod settings change tracker", () =>
{
settingsChangedQueue = new Queue<Mod>();
tracker = new ModSettingChangeTracker(modDifficultyAdjust.Yield())
{
SettingChanged = settingsChangedQueue.Enqueue
};
});
AddAssert("no settings changed", () => settingsChangedQueue.Count == 0);
setSliderValue("Circle Size", 3);
settingsChangedFired();
setSliderValue("Circle Size", 5);
checkBindableAtValue("Circle Size", 5);
settingsChangedFired();
AddStep("reset mod settings", () => modDifficultyAdjust.CircleSize.SetDefault());
checkBindableAtValue("Circle Size", null);
settingsChangedFired();
setExtendedLimits(true);
settingsChangedFired();
AddStep("dispose tracker", () =>
{
tracker.Dispose();
tracker = null;
});
void settingsChangedFired()
{
AddAssert("setting changed event fired", () =>
{
settingsChangedQueue.Dequeue();
return settingsChangedQueue.Count == 0;
});
}
}
private void resetToDefault(string name)
{
AddStep($"Reset {name} to default", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.Current.SetDefault());
}
private void setExtendedLimits(bool status) =>
AddStep($"Set extended limits {status}", () => modDifficultyAdjust.ExtendedLimits.Value = status);
private void setSliderValue(string name, float value)
{
AddStep($"Set {name} slider to {value}", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = value);
}
private void checkBindableAtValue(string name, float? expectedValue)
{
AddAssert($"Bindable {name} is {(expectedValue?.ToString() ?? "null")}", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.Current.Value == expectedValue);
}
private void checkSliderAtValue(string name, float expectedValue)
{
AddAssert($"Slider {name} at {expectedValue}", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value == expectedValue);
}
private void setBeatmapWithDifficultyParameters(float value)
{
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AddStep($"set beatmap with all {value}", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = value,
CircleSize = value,
DrainRate = value,
ApproachRate = value,
}
}
}));
}
}
}