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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
using osu.Game.Rulesets;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer
{
private readonly RulesetInfo ruleset;
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public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null)
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: base(beatmap)
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{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
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Size = new Vector2(20);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.84f),
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.08f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
},
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},
new ConstrainedIconContainer
{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
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}
};
}
}
}