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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuDrawablePool<T> : DrawablePool<T>
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where T : DrawableHitObject, new()
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{
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private readonly Func<DrawableHitObject, double, bool> checkHittable;
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private readonly Action<Drawable> onLoaded;
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public OsuDrawablePool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
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: base(initialSize, maximumSize)
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{
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this.checkHittable = checkHittable;
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this.onLoaded = onLoaded;
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}
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protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o =>
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{
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var osuObject = (DrawableOsuHitObject)(object)o;
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osuObject.CheckHittable = checkHittable;
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osuObject.OnLoadComplete += onLoaded;
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});
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}
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}
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