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osu-lazer/osu.Game/Modes/Objects/IHitObjectConverter.cs

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namespace osu.Game.Modes.Objects
{
/// <summary>
/// Converts HitObjects to another mode.
/// </summary>
/// <typeparam name="T">The type of HitObject to be converted to.</typeparam>
public interface IHitObjectConverter<T>
where T : HitObject
{
/// <summary>
/// Converts a <see cref="HitObject"/> to another mode.
/// </summary>
/// <param name="hitObject">The base HitObject to convert.</param>
/// <returns>The converted HitObject.</returns>
T Convert(HitObject hitObject);
}
}