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osu-lazer/osu.Game/Modes/Objects/Hit.cs

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using osu.Game.Modes.Objects.Types;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Objects
{
internal class Hit : HitObject, IHasPosition, IHasCombo
{
public Vector2 Position { get; set; }
public Color4 ComboColour { get; set; }
public bool NewCombo { get; set; }
public int ComboIndex { get; set; }
}
}