2017-03-23 10:21:45 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-07-26 12:22:46 +08:00
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using osu.Game.Beatmaps;
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2017-05-23 12:55:18 +08:00
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using osu.Game.Beatmaps.ControlPoints;
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2017-03-23 10:21:45 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Taiko.Objects
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2017-03-23 10:21:45 +08:00
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{
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public class Hit : TaikoHitObject
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{
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/// <summary>
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/// The hit window that results in a "GREAT" hit.
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/// </summary>
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public double HitWindowGreat = 35;
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/// <summary>
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/// The hit window that results in a "GOOD" hit.
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/// </summary>
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public double HitWindowGood = 80;
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/// <summary>
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/// The hit window that results in a "MISS".
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/// </summary>
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public double HitWindowMiss = 95;
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2017-12-22 20:42:54 +08:00
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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2017-03-23 10:21:45 +08:00
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{
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2017-12-22 20:42:54 +08:00
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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2017-03-23 10:21:45 +08:00
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HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
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HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
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HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
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}
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}
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}
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