mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 07:53:38 +08:00
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using NUnit.Framework;
|
||
|
using osu.Game.Rulesets;
|
||
|
using osu.Game.Rulesets.Osu;
|
||
|
using osuTK.Input;
|
||
|
|
||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||
|
{
|
||
|
public class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
|
||
|
{
|
||
|
protected TestReplayPlayer Player;
|
||
|
|
||
|
public override void SetUpSteps()
|
||
|
{
|
||
|
base.SetUpSteps();
|
||
|
|
||
|
AddStep("Initialise player", () => Player = CreatePlayer(new OsuRuleset()));
|
||
|
AddStep("Load player", () => LoadScreen(Player));
|
||
|
AddUntilStep("player loaded", () => Player.IsLoaded);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestPause()
|
||
|
{
|
||
|
double? lastTime = null;
|
||
|
|
||
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||
|
|
||
|
AddStep("Pause playback", () => InputManager.Key(Key.Space));
|
||
|
|
||
|
AddUntilStep("Time stopped progressing", () =>
|
||
|
{
|
||
|
double current = Player.GameplayClockContainer.CurrentTime;
|
||
|
bool changed = lastTime != current;
|
||
|
lastTime = current;
|
||
|
|
||
|
return !changed;
|
||
|
});
|
||
|
|
||
|
AddWaitStep("wait some", 10);
|
||
|
|
||
|
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestSeekBackwards()
|
||
|
{
|
||
|
double? lastTime = null;
|
||
|
|
||
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||
|
|
||
|
AddStep("Seek backwards", () =>
|
||
|
{
|
||
|
lastTime = Player.GameplayClockContainer.CurrentTime;
|
||
|
InputManager.Key(Key.Left);
|
||
|
});
|
||
|
|
||
|
AddAssert("Jumped backwards", () => Player.GameplayClockContainer.CurrentTime - lastTime < 0);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestSeekForwards()
|
||
|
{
|
||
|
double? lastTime = null;
|
||
|
|
||
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||
|
|
||
|
AddStep("Seek forwards", () =>
|
||
|
{
|
||
|
lastTime = Player.GameplayClockContainer.CurrentTime;
|
||
|
InputManager.Key(Key.Right);
|
||
|
});
|
||
|
|
||
|
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
||
|
}
|
||
|
|
||
|
protected TestReplayPlayer CreatePlayer(Ruleset ruleset)
|
||
|
{
|
||
|
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||
|
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||
|
|
||
|
return new TestReplayPlayer(false);
|
||
|
}
|
||
|
}
|
||
|
}
|