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osu-lazer/osu.Game.Modes.Taiko/UI/HitTarget.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.UI
{
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/// <summary>
/// A component that is displayed at the hit position in the taiko playfield.
/// </summary>
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internal class HitTarget : Container
{
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/// <summary>
/// Diameter of normal hit object circles.
/// </summary>
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
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/// <summary>
/// Diameter of finisher hit object circles.
/// </summary>
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private const float finisher_diameter = normal_diameter * 1.5f;
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/// <summary>
/// The 1px inner border of the taiko playfield.
/// </summary>
private const float border_offset = 1;
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/// <summary>
/// Thickness of all drawn line pieces.
/// </summary>
private const float border_thickness = 2.5f;
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public HitTarget()
{
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
{
new Box
{
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Name = "Bar Upper",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
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},
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new CircularContainer
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{
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Name = "Finisher Ring",
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Size = new Vector2(finisher_diameter),
Masking = true,
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BorderColour = Color4.White,
BorderThickness = border_thickness,
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Alpha = 0.1f,
Children = new[]
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{
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new Box
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{
RelativeSizeAxes = Axes.Both,
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Alpha = 0,
AlwaysPresent = true
}
}
},
new CircularContainer
{
Name = "Normal Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(normal_diameter),
Masking = true,
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BorderColour = Color4.White,
BorderThickness = border_thickness,
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Alpha = 0.5f,
Children = new[]
{
new Box
{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
AlwaysPresent = true
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}
}
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},
new Box
{
Name = "Bar Lower",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
},
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};
}
}
}