2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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2021-05-17 15:58:54 +08:00
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using osu.Game.Overlays;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Online.Chat
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{
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/// <summary>
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2018-12-07 18:39:54 +08:00
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/// An invisible drawable that brings multiple <see cref="Drawable"/> pieces together to form a consumable clickable link.
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2018-04-13 17:19:50 +08:00
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/// </summary>
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2019-05-19 10:28:24 +08:00
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public class DrawableLinkCompiler : OsuHoverContainer
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{
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/// <summary>
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/// Each word part of a chat link (split for word-wrap support).
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/// </summary>
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public readonly List<Drawable> Parts;
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[Resolved(CanBeNull = true)]
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private OverlayColourProvider overlayColourProvider { get; set; }
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2018-09-26 13:01:15 +08:00
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
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2021-07-09 10:16:47 +08:00
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
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2018-04-13 17:19:50 +08:00
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2018-12-07 18:39:54 +08:00
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public DrawableLinkCompiler(IEnumerable<Drawable> parts)
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{
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Parts = parts.ToList();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
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}
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protected override IEnumerable<Drawable> EffectTargets => Parts;
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private class LinkHoverSounds : HoverClickSounds
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{
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2018-12-07 18:39:54 +08:00
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private readonly List<Drawable> parts;
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2018-04-13 17:19:50 +08:00
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2018-12-07 18:39:54 +08:00
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public LinkHoverSounds(HoverSampleSet sampleSet, List<Drawable> parts)
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: base(sampleSet)
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{
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this.parts = parts;
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}
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2018-09-26 13:01:15 +08:00
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
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2018-04-13 17:19:50 +08:00
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}
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}
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}
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