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osu-lazer/osu.Game.Tournament/Components/TournamentModDisplay.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Components
{
public class TournamentModDisplay : CompositeDrawable
{
public string ModAcronym;
[Resolved]
private RulesetStore rulesets { get; set; }
[BackgroundDependencyLoader]
private void load(TextureStore textures, LadderInfo ladderInfo)
{
var texture = textures.Get($"mods/{ModAcronym}");
if (texture != null)
{
AddInternal(new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Texture = texture
});
}
else
{
var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0);
var modIcon = ruleset?.CreateInstance().GetAllMods().FirstOrDefault(mod => mod.Acronym == ModAcronym);
if (modIcon == null)
return;
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AddInternal(new ModIcon(modIcon)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.5f)
});
}
}
}
}