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osu-lazer/osu.Game/Skinning/LegacySongProgress.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
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using osuTK;
namespace osu.Game.Skinning
{
public partial class LegacySongProgress : SongProgress
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{
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private CircularProgress circularProgress = null!;
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[BackgroundDependencyLoader]
private void load()
{
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Size = new Vector2(33);
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InternalChildren = new Drawable[]
{
new Container
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.92f),
Child = circularProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
},
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},
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Colour4.White,
BorderThickness = 2,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
}
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Colour4.White,
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Size = new Vector2(4),
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}
};
}
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protected override void PopIn()
{
this.FadeIn(500, Easing.OutQuint);
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}
protected override void PopOut()
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{
this.FadeOut(100);
}
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protected override void UpdateProgress(double progress, bool isIntro)
{
if (isIntro)
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{
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circularProgress.Scale = new Vector2(-1, 1);
circularProgress.Anchor = Anchor.TopRight;
circularProgress.Colour = new Colour4(199, 255, 47, 153);
circularProgress.Current.Value = 1 - progress;
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}
else
{
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circularProgress.Scale = new Vector2(1);
circularProgress.Anchor = Anchor.TopLeft;
circularProgress.Colour = new Colour4(255, 255, 255, 153);
circularProgress.Current.Value = progress;
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}
}
}
}