1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 00:07:32 +08:00
osu-lazer/osu.Game/Overlays/Chat/ChannelList/ChannelListSelector.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

104 lines
3.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelListSelector : OsuClickableContainer
{
private Box hoverBox = null!;
private Box selectBox = null!;
private OsuSpriteText text = null!;
[Resolved]
private Bindable<Channel> currentChannel { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Height = 30;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
hoverBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Alpha = 0f,
},
selectBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
Alpha = 0f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 18, Right = 10 },
Child = text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = "Add more channels",
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
Colour = colourProvider.Light3,
Margin = new MarginPadding { Bottom = 2 },
RelativeSizeAxes = Axes.X,
Truncate = true,
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
currentChannel.BindValueChanged(channel =>
{
// This logic should be handled by the chat overlay rather than this component.
// Selected state should be moved to an abstract class and shared with ChannelListItem.
if (channel.NewValue == null)
{
text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
selectBox.FadeIn(300, Easing.OutQuint);
}
else
{
text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
selectBox.FadeOut(200, Easing.OutQuint);
}
}, true);
}
protected override bool OnHover(HoverEvent e)
{
hoverBox.FadeIn(300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverBox.FadeOut(200, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}