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osu-lazer/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRollTick : TaikoStrongableHitObject
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{
public readonly DrumRoll Parent;
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/// <summary>
/// Whether this is the first (initial) tick of the slider.
/// </summary>
public bool FirstTick;
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/// <summary>
/// The length (in milliseconds) between this tick and the next.
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/// <para>Half of this value is the hit window of the tick.</para>
/// </summary>
public double TickSpacing;
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/// <summary>
/// The time allowed to hit this tick.
/// </summary>
public double HitWindow => TickSpacing / 2;
public DrumRollTick(DrumRoll parent)
{
Parent = parent;
}
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public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public override double MaximumJudgementOffset => HitWindow;
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protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit(this)
{
StartTime = startTime,
Samples = Samples
};
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public class StrongNestedHit : StrongNestedHitObject
{
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public StrongNestedHit(TaikoHitObject parent)
: base(parent)
{
}
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}
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}
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}