2016-11-09 11:38:40 +08:00
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using osu.Framework;
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using osu.Framework.Graphics;
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2016-11-03 12:26:49 +08:00
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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2016-11-09 11:38:40 +08:00
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using osu.Game.Configuration;
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2016-11-03 12:26:49 +08:00
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2016-11-08 10:24:41 +08:00
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namespace osu.Game.Overlays.Options.Audio
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2016-11-03 12:26:49 +08:00
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{
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public class VolumeOptions : OptionsSubsection
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{
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2016-11-09 11:38:40 +08:00
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protected override string Header => "Volume";
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private CheckBoxOption ignoreHitsounds;
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2016-11-04 11:01:11 +08:00
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2016-11-03 12:26:49 +08:00
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public VolumeOptions()
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{
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Children = new Drawable[]
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{
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new SpriteText { Text = "Master: TODO slider" },
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new SpriteText { Text = "Music: TODO slider" },
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new SpriteText { Text = "Effect: TODO slider" },
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2016-11-09 11:38:40 +08:00
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ignoreHitsounds = new CheckBoxOption { LabelText = "Ignore beatmap hitsounds" }
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2016-11-03 12:26:49 +08:00
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};
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2016-11-09 11:38:40 +08:00
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}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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var osuGame = game as OsuGameBase;
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if (osuGame != null)
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{
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ignoreHitsounds.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples);
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}
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2016-11-03 12:26:49 +08:00
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}
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}
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}
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