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osu-lazer/osu.Game/Overlays/Options/Audio/VolumeOptions.cs

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using osu.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Audio
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{
public class VolumeOptions : OptionsSubsection
{
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protected override string Header => "Volume";
private CheckBoxOption ignoreHitsounds;
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public VolumeOptions()
{
Children = new Drawable[]
{
new SpriteText { Text = "Master: TODO slider" },
new SpriteText { Text = "Music: TODO slider" },
new SpriteText { Text = "Effect: TODO slider" },
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ignoreHitsounds = new CheckBoxOption { LabelText = "Ignore beatmap hitsounds" }
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};
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}
protected override void Load(BaseGame game)
{
base.Load(game);
var osuGame = game as OsuGameBase;
if (osuGame != null)
{
ignoreHitsounds.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples);
}
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}
}
}