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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSoloGameplayLeaderboard.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSoloGameplayLeaderboard : OsuTestScene
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{
[Cached]
private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private TestSoloGameplayLeaderboard? testSoloGameplayLeaderboard;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
}
[SetUpSteps]
public void SetUpSteps()
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{
AddStep("clear scores", () => scores.Clear());
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AddStep("create component", () =>
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{
var trackingUser = new APIUser
{
Username = "local user",
Id = 2,
};
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Child = testSoloGameplayLeaderboard = new TestSoloGameplayLeaderboard(trackingUser)
{
Scores = { BindTarget = scores },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Expanded = { Value = true },
};
});
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AddStep("add scores", () => scores.AddRange(createSampleScores()));
}
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[Test]
public void TestLocalUser()
{
AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v);
AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v);
AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.Combo.Value = v);
}
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[Test]
public void TestVisibility()
{
AddStep("set visible true", () => configVisibility.Value = true);
AddWaitStep("wait", 1);
AddAssert("is leaderboard fully visible", () => testSoloGameplayLeaderboard?.FlowAlpha == 1);
AddStep("set visible false", () => configVisibility.Value = false);
AddWaitStep("wait", 1);
AddAssert("is leaderboard fully invisible", () => testSoloGameplayLeaderboard?.FlowAlpha == 0);
}
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private static List<ScoreInfo> createSampleScores()
{
return new[]
{
new ScoreInfo { User = new APIUser { Username = @"peppy" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"smoogipoo" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"spaceman_atlas" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"frenzibyte" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
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}.Concat(Enumerable.Range(0, 50).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
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}
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private class TestSoloGameplayLeaderboard : SoloGameplayLeaderboard
{
public float FlowAlpha => Flow.Alpha;
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public TestSoloGameplayLeaderboard(IUser trackingUser)
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: base(trackingUser)
{
}
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}
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}
}