1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 15:17:44 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs

38 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved.
/// </summary>
public class MoveSelectionEvent
{
/// <summary>
2020-01-21 17:01:10 +08:00
/// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
/// </summary>
2020-01-21 17:01:10 +08:00
public readonly SelectionBlueprint Blueprint;
/// <summary>
/// The expected screen-space position of the hitobject at the current cursor position.
/// </summary>
public readonly Vector2 ScreenSpacePosition;
/// <summary>
/// The distance between <see cref="ScreenSpacePosition"/> and the hitobject's current position, in the coordinate-space of the hitobject's parent.
/// </summary>
public readonly Vector2 InstantDelta;
public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpacePosition)
{
Blueprint = blueprint;
ScreenSpacePosition = screenSpacePosition;
2020-01-21 17:01:10 +08:00
InstantDelta = Blueprint.GetInstantDelta(ScreenSpacePosition);
}
}
}