2018-04-13 17:19:50 +08:00
|
|
|
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
|
|
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
|
using osu.Framework.Graphics;
|
|
|
|
|
using osu.Framework.Graphics.Containers;
|
|
|
|
|
using osu.Game.Beatmaps;
|
|
|
|
|
using osu.Game.Rulesets.Judgements;
|
|
|
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Diagnostics;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using osu.Framework.Configuration;
|
|
|
|
|
using osu.Framework.Graphics.Cursor;
|
|
|
|
|
using osu.Framework.Input;
|
|
|
|
|
using osu.Game.Configuration;
|
|
|
|
|
using osu.Game.Input.Handlers;
|
|
|
|
|
using osu.Game.Overlays;
|
|
|
|
|
using osu.Game.Rulesets.Configuration;
|
|
|
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
|
using OpenTK;
|
|
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Base RulesetContainer. Doesn't hold objects.
|
|
|
|
|
/// <para>
|
|
|
|
|
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
|
|
|
|
|
/// </para>
|
|
|
|
|
/// </summary>
|
|
|
|
|
public abstract class RulesetContainer : Container
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The selected variant.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public virtual int Variant => 0;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The input manager for this RulesetContainer.
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal IHasReplayHandler ReplayInputManager => KeyBindingInputManager as IHasReplayHandler;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The key conversion input manager for this RulesetContainer.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public PassThroughInputManager KeyBindingInputManager;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Whether a replay is currently loaded.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public readonly BindableBool HasReplayLoaded = new BindableBool();
|
|
|
|
|
|
|
|
|
|
public abstract IEnumerable<HitObject> Objects { get; }
|
|
|
|
|
|
|
|
|
|
private readonly Lazy<Playfield> playfield;
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The playfield.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Playfield Playfield => playfield.Value;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public readonly CursorContainer Cursor;
|
|
|
|
|
|
|
|
|
|
protected readonly Ruleset Ruleset;
|
|
|
|
|
|
|
|
|
|
private IRulesetConfigManager rulesetConfig;
|
|
|
|
|
private OnScreenDisplay onScreenDisplay;
|
|
|
|
|
|
|
|
|
|
private DependencyContainer dependencies;
|
|
|
|
|
|
|
|
|
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
|
|
|
|
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
|
|
|
|
protected RulesetContainer(Ruleset ruleset)
|
|
|
|
|
{
|
|
|
|
|
Ruleset = ruleset;
|
|
|
|
|
playfield = new Lazy<Playfield>(CreatePlayfield);
|
|
|
|
|
|
|
|
|
|
Cursor = CreateCursor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
|
|
|
private void load(OnScreenDisplay onScreenDisplay, SettingsStore settings)
|
|
|
|
|
{
|
|
|
|
|
this.onScreenDisplay = onScreenDisplay;
|
|
|
|
|
|
|
|
|
|
rulesetConfig = CreateConfig(Ruleset, settings);
|
|
|
|
|
|
|
|
|
|
if (rulesetConfig != null)
|
|
|
|
|
{
|
|
|
|
|
dependencies.Cache(rulesetConfig);
|
|
|
|
|
onScreenDisplay?.BeginTracking(this, rulesetConfig);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public abstract ScoreProcessor CreateScoreProcessor();
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns>The input manager.</returns>
|
|
|
|
|
public abstract PassThroughInputManager CreateInputManager();
|
|
|
|
|
|
|
|
|
|
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
|
|
|
|
|
|
|
|
|
|
public Replay Replay { get; private set; }
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Sets a replay to be used, overriding local input.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="replay">The replay, null for local input.</param>
|
|
|
|
|
public virtual void SetReplay(Replay replay)
|
|
|
|
|
{
|
|
|
|
|
if (ReplayInputManager == null)
|
|
|
|
|
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
|
|
|
|
|
|
|
|
|
|
Replay = replay;
|
|
|
|
|
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
|
|
|
|
|
|
|
|
|
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected virtual CursorContainer CreateCursor() => null;
|
|
|
|
|
|
|
|
|
|
protected virtual IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => null;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Creates a Playfield.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns>The Playfield.</returns>
|
|
|
|
|
protected abstract Playfield CreatePlayfield();
|
|
|
|
|
|
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
|
|
|
{
|
|
|
|
|
base.Dispose(isDisposing);
|
|
|
|
|
|
|
|
|
|
if (rulesetConfig != null)
|
|
|
|
|
{
|
|
|
|
|
onScreenDisplay?.StopTracking(this, rulesetConfig);
|
|
|
|
|
rulesetConfig = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
|
|
|
|
|
/// and does not load drawable hit objects.
|
|
|
|
|
/// <para>
|
|
|
|
|
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
|
|
|
|
|
/// </para>
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
|
|
|
|
public abstract class RulesetContainer<TObject> : RulesetContainer
|
|
|
|
|
where TObject : HitObject
|
|
|
|
|
{
|
|
|
|
|
public event Action<Judgement> OnJudgement;
|
|
|
|
|
public event Action<Judgement> OnJudgementRemoved;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The Beatmap
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Beatmap<TObject> Beatmap;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// All the converted hit objects contained by this hit renderer.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The mods which are to be applied.
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected IEnumerable<Mod> Mods;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The <see cref="WorkingBeatmap"/> this <see cref="RulesetContainer{TObject}"/> was created with.
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected readonly WorkingBeatmap WorkingBeatmap;
|
|
|
|
|
|
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
|
|
|
|
|
|
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
|
private Container content;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
|
|
|
|
|
/// Creates a hit renderer for a beatmap.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
|
|
|
|
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
2018-05-07 09:17:54 +08:00
|
|
|
|
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
|
2018-04-13 17:19:50 +08:00
|
|
|
|
: base(ruleset)
|
|
|
|
|
{
|
|
|
|
|
Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
|
|
|
|
|
|
|
|
|
|
WorkingBeatmap = workingBeatmap;
|
|
|
|
|
// ReSharper disable once PossibleNullReferenceException
|
|
|
|
|
Mods = workingBeatmap.Mods.Value;
|
|
|
|
|
|
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
|
|
2018-05-07 09:40:30 +08:00
|
|
|
|
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
|
|
KeyBindingInputManager = CreateInputManager();
|
|
|
|
|
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
|
|
|
|
|
|
|
|
|
|
// Add mods, should always be the last thing applied to give full control to mods
|
|
|
|
|
applyMods(Mods);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
|
private void load()
|
|
|
|
|
{
|
|
|
|
|
KeyBindingInputManager.Add(content = new Container
|
|
|
|
|
{
|
|
|
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
AddInternal(KeyBindingInputManager);
|
|
|
|
|
KeyBindingInputManager.Add(Playfield);
|
|
|
|
|
|
|
|
|
|
if (Cursor != null)
|
|
|
|
|
KeyBindingInputManager.Add(Cursor);
|
|
|
|
|
|
|
|
|
|
loadObjects();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Applies the active mods to this RulesetContainer.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="mods"></param>
|
|
|
|
|
private void applyMods(IEnumerable<Mod> mods)
|
|
|
|
|
{
|
|
|
|
|
if (mods == null)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
|
|
|
|
|
mod.ApplyToRulesetContainer(this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void SetReplay(Replay replay)
|
|
|
|
|
{
|
|
|
|
|
base.SetReplay(replay);
|
|
|
|
|
|
|
|
|
|
if (ReplayInputManager?.ReplayInputHandler != null)
|
|
|
|
|
ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Creates and adds drawable representations of hit objects to the play field.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void loadObjects()
|
|
|
|
|
{
|
|
|
|
|
foreach (TObject h in Beatmap.HitObjects)
|
|
|
|
|
{
|
|
|
|
|
var drawableObject = GetVisualRepresentation(h);
|
|
|
|
|
|
|
|
|
|
if (drawableObject == null)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
drawableObject.OnJudgement += (d, j) => OnJudgement?.Invoke(j);
|
|
|
|
|
drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
|
|
|
|
|
|
|
|
|
|
Playfield.Add(drawableObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Playfield.PostProcess();
|
|
|
|
|
|
|
|
|
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
|
|
|
|
mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void Update()
|
|
|
|
|
{
|
|
|
|
|
base.Update();
|
|
|
|
|
|
|
|
|
|
Playfield.Size = GetAspectAdjustedSize() * PlayfieldArea;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Computes the size of the <see cref="Playfield"/> in relative coordinate space after aspect adjustments.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns>The aspect-adjusted size.</returns>
|
|
|
|
|
protected virtual Vector2 GetAspectAdjustedSize() => Vector2.One;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The area of this <see cref="RulesetContainer"/> that is available for the <see cref="Playfield"/> to use.
|
|
|
|
|
/// Must be specified in relative coordinate space to this <see cref="RulesetContainer"/>.
|
|
|
|
|
/// This affects the final size of the <see cref="Playfield"/> but does not affect the <see cref="Playfield"/>'s scale.
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected virtual Vector2 PlayfieldArea => new Vector2(0.75f); // A sane default
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Creates a DrawableHitObject from a HitObject.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="h">The HitObject to make drawable.</param>
|
|
|
|
|
/// <returns>The DrawableHitObject.</returns>
|
|
|
|
|
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
|
|
|
|
|
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
|
|
|
|
public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
|
|
|
|
|
where TObject : HitObject
|
|
|
|
|
where TPlayfield : Playfield
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The playfield.
|
|
|
|
|
/// </summary>
|
|
|
|
|
protected new TPlayfield Playfield => (TPlayfield)base.Playfield;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Creates a hit renderer for a beatmap.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
|
|
|
|
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
2018-05-07 09:17:54 +08:00
|
|
|
|
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
|
|
|
|
: base(ruleset, beatmap)
|
2018-04-13 17:19:50 +08:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class BeatmapInvalidForRulesetException : ArgumentException
|
|
|
|
|
{
|
|
|
|
|
public BeatmapInvalidForRulesetException(string text)
|
|
|
|
|
: base(text)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|