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osu-lazer/osu.Game/Users/UserStatus.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Users
{
public abstract class UserStatus
{
public abstract string Message { get; }
public abstract Color4 GetAppropriateColour(OsuColour colours);
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}
public abstract class UserStatusAvailable : UserStatus
{
public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
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}
public abstract class UserStatusBusy : UserStatus
{
public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
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}
public class UserStatusOffline : UserStatus
{
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public override string Message => @"Offline";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
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}
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public class UserStatusOnline : UserStatusAvailable
{
public override string Message => @"Online";
}
public class UserStatusSpectating : UserStatusAvailable
{
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public override string Message => @"Spectating a game";
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}
public class UserStatusInLobby : UserStatusAvailable
{
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public override string Message => @"in Multiplayer Lobby";
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}
public class UserStatusSoloGame : UserStatusBusy
{
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public override string Message => @"Solo Game";
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}
public class UserStatusMultiplayerGame : UserStatusBusy
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{
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public override string Message => @"Multiplaying";
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}
public class UserStatusModding : UserStatus
{
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public override string Message => @"Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class UserStatusDoNotDisturb : UserStatus
{
public override string Message => @"Do not disturb";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
}
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}