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osu-lazer/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Components
{
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public class TournamentMatchChatDisplay : StandAloneChatDisplay
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{
private readonly Bindable<string> chatChannel = new Bindable<string>();
private ChannelManager manager;
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public TournamentMatchChatDisplay()
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{
RelativeSizeAxes = Axes.X;
Height = 144;
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Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
CornerRadius = 0;
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}
[BackgroundDependencyLoader(true)]
private void load(MatchIPCInfo ipc)
{
if (ipc != null)
{
chatChannel.BindTo(ipc.ChatChannel);
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chatChannel.BindValueChanged(c =>
{
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if (string.IsNullOrWhiteSpace(c.NewValue))
return;
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int id = int.Parse(c.NewValue);
if (id <= 0) return;
if (manager == null)
{
AddInternal(manager = new ChannelManager());
Channel.BindTo(manager.CurrentChannel);
}
foreach (var ch in manager.JoinedChannels.ToList())
manager.LeaveChannel(ch);
var channel = new Channel
{
Id = id,
Type = ChannelType.Public
};
manager.JoinChannel(channel);
manager.CurrentChannel.Value = channel;
}, true);
}
}
public void Expand() => this.FadeIn(300);
public void Contract() => this.FadeOut(200);
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protected override ChatLine CreateMessage(Message message) => new MatchMessage(message);
protected override StandAloneDrawableChannel CreateDrawableChannel(Channel channel) => new MatchChannel(channel);
public class MatchChannel : StandAloneDrawableChannel
{
public MatchChannel(Channel channel)
: base(channel)
{
ScrollbarVisible = false;
}
}
protected class MatchMessage : StandAloneMessage
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{
public MatchMessage(Message message)
: base(message)
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{
}
private void load(LadderInfo info)
{
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// if (info.CurrentMatch.Value.Team1.Value.Players.Any(u => u.Id == Message.Sender.Id))
// SenderText.Colour = TournamentGame.COLOUR_RED;
// else if (info.CurrentMatch.Value.Team2.Value.Players.Any(u => u.Id == Message.Sender.Id))
// SenderText.Colour = TournamentGame.COLOUR_BLUE;
// else if (Message.Sender.Colour != null)
// SenderText.Colour = ColourBox.Colour = Color4Extensions.FromHex(Message.Sender.Colour);
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}
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}
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}
}