1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-29 11:13:10 +08:00
osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs

110 lines
3.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
2018-04-13 17:19:50 +08:00
using NUnit.Framework;
using osu.Framework.Testing;
2018-04-13 17:19:50 +08:00
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneHyperDash : PlayerTestScene
2018-04-13 17:19:50 +08:00
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestSceneHyperDash()
2019-03-03 12:50:36 +08:00
: base(new CatchRuleset())
{
}
2018-04-13 17:19:50 +08:00
2019-09-13 18:29:49 +08:00
protected override bool Autoplay => true;
2019-06-27 18:19:22 +08:00
[Test]
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
for (int i = 0; i < 3; i++)
{
AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
}
}
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
2018-04-13 17:19:50 +08:00
{
2019-03-02 21:05:56 +08:00
var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset,
2019-03-02 21:05:56 +08:00
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
2018-04-13 17:19:50 +08:00
double startTime = 3000;
const float left_x = 0.02f;
const float right_x = 0.98f;
createObjects(() => new Fruit { X = left_x });
createObjects(() => new TestJuiceStream(right_x), 1);
createObjects(() => new TestJuiceStream(left_x), 1);
createObjects(() => new Fruit { X = right_x });
createObjects(() => new Fruit { X = left_x });
createObjects(() => new Fruit { X = right_x });
createObjects(() => new TestJuiceStream(left_x), 1);
2018-04-13 17:19:50 +08:00
return beatmap;
void createObjects(Func<CatchHitObject> createObject, int count = 3)
{
const float spacing = 140;
for (int i = 0; i < count; i++)
{
var hitObject = createObject();
hitObject.StartTime = startTime + i * spacing;
beatmap.HitObjects.Add(hitObject);
}
startTime += 700;
}
2018-04-13 17:19:50 +08:00
}
private class TestJuiceStream : JuiceStream
{
public TestJuiceStream(float x)
{
X = x;
2020-03-11 11:56:12 +08:00
Path = new SliderPath(new[]
{
2020-03-11 11:56:12 +08:00
new PathControlPoint(Vector2.Zero),
new PathControlPoint(new Vector2(30, 0)),
});
}
}
2018-04-13 17:19:50 +08:00
}
}