1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00
osu-lazer/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs

47 lines
1.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2020-04-03 10:55:52 +08:00
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
2019-08-30 14:10:11 +08:00
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{
2020-04-03 10:55:52 +08:00
/// <summary>
/// The intended <see cref="Column"/> index for this component.
/// May be null if the component does not exist in a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn;
2020-04-03 10:55:52 +08:00
/// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
: base(component)
{
TargetColumn = targetColumn;
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
2020-03-30 22:18:38 +08:00
public enum ManiaSkinComponents
{
2020-03-31 14:24:13 +08:00
ColumnBackground,
HitTarget,
2020-03-31 14:29:25 +08:00
KeyArea,
Note,
HoldNoteHead,
HoldNoteTail,
2020-03-31 15:42:35 +08:00
HoldNoteBody,
2020-04-08 14:08:13 +08:00
HitExplosion,
2020-04-08 15:20:26 +08:00
StageBackground,
StageForeground,
2020-03-30 22:18:38 +08:00
}
}