1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:47:24 +08:00
osu-lazer/osu.Game/Utils/ColourUtils.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

38 lines
1.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Utils;
using osuTK.Graphics;
namespace osu.Game.Utils
{
public static class ColourUtils
{
/// <summary>
/// Samples from a given linear gradient at a certain specified point.
/// </summary>
/// <param name="gradient">The gradient, defining the colour stops and their positions (in [0-1] range) in the gradient.</param>
/// <param name="point">The point to sample the colour at.</param>
/// <returns>A <see cref="Color4"/> sampled from the linear gradient.</returns>
public static Color4 SampleFromLinearGradient(IReadOnlyList<(float position, Color4 colour)> gradient, float point)
{
if (point < gradient[0].position)
return gradient[0].colour;
for (int i = 0; i < gradient.Count - 1; i++)
{
var startStop = gradient[i];
var endStop = gradient[i + 1];
if (point >= endStop.position)
continue;
return Interpolation.ValueAt(point, startStop.colour, endStop.colour, startStop.position, endStop.position);
}
return gradient[^1].colour;
}
}
}