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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleKiai.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Timing;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public partial class TestSceneHitCircleKiai : TestSceneHitCircle, IBeatSyncProvider
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{
private ControlPointInfo controlPoints { get; set; }
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[SetUp]
public void SetUp() => Schedule(() =>
{
controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
controlPoints.Add(0, new EffectControlPoint { KiaiMode = true });
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
ControlPointInfo = controlPoints
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});
// track needs to be playing for BeatSyncedContainer to work.
Beatmap.Value.Track.Start();
});
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => new ChannelAmplitudes();
ControlPointInfo IBeatSyncProvider.ControlPoints => controlPoints;
IClock IBeatSyncProvider.Clock => Clock;
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}
}