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osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs

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2021-04-05 10:41:40 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Pippidon.Mods
{
public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo
{
User = new User { Username = "sample" },
},
Replay = new PippidonAutoGenerator(beatmap).Generate(),
};
}
}