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64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit.Checks;
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using System.Linq;
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namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckKeyCountTest
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{
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private CheckKeyCount check = null!;
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private IBeatmap beatmap = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckKeyCount();
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beatmap = new Beatmap<HitObject>()
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{
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BeatmapInfo = new BeatmapInfo
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{
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Ruleset = new ManiaRuleset().RulesetInfo
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}
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};
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}
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[Test]
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public void TestKeycountFour()
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{
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beatmap.Difficulty.CircleSize = 4;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(0));
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}
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[Test]
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public void TestKeycountSmallerThanFour()
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{
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beatmap.Difficulty.CircleSize = 1;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow);
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}
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private BeatmapVerifierContext getContext()
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{
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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}
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}
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}
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