1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 16:27:43 +08:00
osu-lazer/osu.Game/Skinning/Skin.cs

57 lines
1.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
2019-04-25 16:36:17 +08:00
public abstract class Skin : IDisposable, ISkin
2018-04-13 17:19:50 +08:00
{
public readonly SkinInfo SkinInfo;
public virtual SkinConfiguration Configuration { get; protected set; }
public abstract Drawable GetDrawableComponent(string componentName);
public abstract SampleChannel GetSample(string sampleName);
public abstract Texture GetTexture(string componentName);
2019-01-07 19:12:39 +08:00
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
=> Configuration is TConfiguration conf ? query.Invoke(conf) : default;
2018-04-13 17:19:50 +08:00
protected Skin(SkinInfo skin)
{
SkinInfo = skin;
}
#region Disposal
~Skin()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
2019-02-28 12:31:40 +08:00
2018-04-13 17:19:50 +08:00
isDisposed = true;
}
#endregion
}
}